Clock in. Hit hard. Leave a legend.
On phones, use the thumbstick and labeled combat buttons. Hold FIGHT for combos. Tap GUARD on a cyan cue to counter; hold it to block. Red diamonds mean DODGE. Move to choose your roll direction. J, K and L remain keyboard alternatives for fight, kick and dodge.
Catch incoming weapons with a timed GUARD. Mix your moves to charge BREAKPOINT, then fight at close range for a finisher. Kicks can send loose objects flying. Weapons break after 1–5 uses.
Speed: 40 points · Control: 40 · Style: 20. A requires 78 points. S requires 95, beating par, taking no more than 12 damage and earning at least 16 style points. Build combos, counter and vary your moves. Thrown weapons do not add move variety.
Rank bonuses are earned once per level, including on later attempts. B → A → S earns both bonuses along the way. Going straight to S awards the S bonus and completes the A milestone too. Replays pay 25 coins after the milestones are claimed.
The Locker holds coin cosmetics, mastery rewards and boss trophies. Cosmetics change your look, never your stats. Skills grant small permanent buffs starting with your next run. Earn three optional mastery medals per level across separate clears to unlock exclusive gear.
Shield fighters: flank them or break their shield. Grapplers: roll through their red grab. Scavengers: get to loose weapons before they do. Try Night Shift in Arcade for a three-arena run with temporary perks, or Endless for practice.
Earn it. Equip it. Take it back to the floor.
Cosmetics only. No stat boosts.
18 skills · 54 ranks. Small permanent buffs, bought with earned coins. Each rank costs more, and advanced skills need their prerequisites. Purchases apply from your next run. No refunds or respec yet.
Choose Power, Grit, Flow—or mix all three.
Three optional medals per level. Earn them on separate clears and keep them forever. Milestones unlock exclusive cosmetics automatically. Replays still pay 25 coins, plus any unclaimed first-rank bonus. Challenge yourself to collect them all.
A moving freight train. A wreckable nightclub. A scrapyard beneath a swinging magnet.
Randomized modifiers and pickups. Choose temporary perks between arenas. Health carries over. Complete all three for 25 coins and a saved rank.
Endless waves. Every weapon. Survive as long as you can.
Practice here with your equipped look. Campaign levels award coins and ranks.
The mess will still be here.